Stephen Barrass
Sonification Design Patterns
Most product designers have little or no experience with sonifications.
Designers from a range of different domains use a common method called
Design Patterns to describe "solutions to problems in context" in a
way that
can be readily understood and reused. Design Patterns may provide a
way to
communicate sonification research results with product designers and
other
design communities. I have written a handful of prototype Sonification
Design Patterns from papers in the ICAD 2002 proceedings. The papers I
selected had clear statements of hypotheses, results to support them,
and
repeated examples elsewhere in the proceedings. These Patterns are now
on
the SonificationDesignPatterns site on the WikiWeb and can be edited
and
added to using any internet browser. The lively development of
SonificationDesignPatterns by the ICAD community may help build
sonification-specific vocabulary, identify sonification hypotheses, and
allow product designers to pick up and apply our research.
Tecumseh Fitch
Communicating with sound: An ethological perspective
Due to the high density and importance of speech in most workplaces,
practical sonification systems should be designed to complement and
synergize with, rather than compete with, language. The
multiple-message,
high-dimensional channel of voice quality (such as prosody in speech,
and
similar communication systems in animals) is held out as one way of
acheiving such synergy. Systems that exploit the vocal channel can run,
and be interpreted, in parallel with speech and require little training
to
learn. I will present some examples of biological sounds, full of
acoustic parameters ready for appropriate interpretation by humans, and
with an available bandwidth more than adequate for many practical
sonficiation applications. These span the biological spectrum from
frogs
to dogs and birds. I will briefly discuss the principles underlying
vertebrate vocal production and how they can be modeled in silico. While
pitch can be useful, timbre is argued to be more flexible and
multidimensional for sonification purposes. The example of formant
frequencies as cues to individuality and size, and variability as an
indication of urgency, are given as examples. Temporal cues,
particularly
rhythm, provide a rich and structured multidimensional channel that can
be
easily implemented vocally. Physical models of vocal production
systems,
of animals, real or imagined, provied a rich framework for exploration
in
sonification. And they are fun.
Jay Rose
Reality (Sound)bites: Audio Tricks from the Film and TV Studio
What you hear is rarely what a project started with. In this
example-filled session, we'll look at some of the ways sound designers
fix -- or sometimes, break -- voices, music, and effects to help serve
a director's vision. We'll start with how phoneme-level editing can
change a dialect or merge one voice with a completely different one. Then
we'll move to studio processing to change the harmonic structure of a
recording, make sounds bigger or smaller without changing their peak
volume, and create strange auras around a voice. Finally we'll examine
how basic cookbook audio processes such as delays and equalizers are
strung together in unusual ways, to simulate everything from an
airplane interior to the sound of a classroom movie projector.
Jay Rose CAS is a Clio- and Emmy-winning sound designer whose clients
have included CBS, PBS, Buena Vista, and national cable networks. He
has written two books on sound for video, both currently category
best-sellers at Amazon.com, and close to a hundred magazine articles
about the subject. He also designed the special effects in Eventide's
DSP4000B series of audio processors, used in film and broadcast studios
around the world. Rose is a member of the Cinema Audio Society and
Audio Engineering Society.
Gregory Wakefield
Abstract Coming Soon!
Bev Wright
Abstract Coming Soon!
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