Computational requirements for classification of textured scenes and object contour shape are complimentary to each other. Texture classification requires measurment of average local oriented energy over multiple scales using a reasonably large patches of the scene. Contour classification and identification, on the other hand, requires computation of sharp contrast or texture boundaries and their interrelationships. A neural model is being devloped, based on the current knowledge of the laminar organization of primary visual cortices, which decomposes image information at different scales of interaction -- local for texture discrimination, and long range for object contour computation. A unified percept is then generated by fusing these individually computed scene attributes.