Dave Elder
Graphics Programmer, Iron Lore Entertainment

<elddm1@gmail.edu>

4 Clock Tower Pl.
Suite 240
Maynard, MA 01754

Résumé (doc)

About Me

I am employed as the Graphics Programmer at Iron Lore Entertainment, working on an unannounced title for the PC and consoles.  My job responsibilities include maintaining and updating the rendering engine on all platforms, designing cutting-edge rendering effects, authoring shaders, and working with the art and design teams to ensure that the rendering engine and associated tools meet their needs.

I received my PhD from the Department of Cognitive and Neural Systems at Boston University, working with Ennio Mingolla and Stephen Grossberg.  My research involved the development of neural network models of motion processing for visually-guided steering and obstacle avoidance.  I developed a novel GPU-based simulation system for neural networks, utilizing the parallelism of the GPU for hardware-accelerated computation.  I have a bachelor's degree in Computer Science and Philosophy from Rhodes College in Memphis, TN.

Publications and Conference Presentations
David Elder, Stephen Grossberg, and Ennio Mingolla. A neural model of visually-guided steering, obstacle avoidance, and route selection, Society for Neuroscience Annual Conference, 2005, Washington, DC. Poster.
David Elder, Stephen Grossberg, and Ennio Mingolla. A neural model of visually-guided steering, obstacle avoidance, and route selection, International Conference on Cognitive and Neural Systems, 2005, Boston, MA. Oral Presentation.
David Elder, Stephen Grossberg, and Ennio Mingolla. A neural model of visually-guided steering and obstacle avoidance, Vision Sciences Society, 2005, Sarasota, FL. Poster.

Graphics Projects

Relief Mapping

dummy

This demo shows a relief-mapped fly-by of the surface of Mars.


Win32 Executable

Java Web Start

Java Source

C++ OpenGL Source

 

Tessendorf Waves and Atmospheric Scattering

dummy

This demo implements Tessendorf ocean waves and a realistic atmospheric lighting model.


Win32 Executable

Java Web Start

Java Source

C++ OpenGL Source

 

BRDF-Based Lighting

dummy

This demo shows several BRDF-based lighting models, including the Oren-Nayar, Cook-Torrance, Ashikhmin, and Minnaert models.
Press 'b' to switch lighting models.


Win32 Executable

Java Web Start

Java Source

C++ OpenGL Source

 

Dynamic Cube Map Environment Mapping

dummy

This demo implements a simple environment mapping algorithm.


Java Web Start

Java Source

C++ OpenGL Source


Links
Schools
Boston University
Rhodes College

Vision
Vision Sciences Society
CNS Vision Lab

Graphics and Game Programming
OpenGL.org
GPGPU.org
OpenGL Extensions Registry
OpenGL Shading Language
Gamedev.net
Gamasutra.com

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